<marathon>

<!-- 
What the numbers mean:

Collection 27, bitmap 0= Pfhor Prime Daylight
Collection 27, bitmap 1= Pfhor Prime Night
Collection 28, bitmap 0= Jjaro dream skies
Collection 28, bitmap 1= Pfhor prime city
Collection 29, bitmap 0= sunscape
Collection 29, bitmap 1= sunscape, without the sun
Collection 30, bitmap 0= distant orbit around star
Collection 30, bitmap 1= stars
Collection 30, bitmap 2= Pfhor Prime orbit
 -->

<!-- make them 360 degrees -->
<landscapes>
	<landscape coll="27" horiz_exp="0" vert_exp="0" ogl_asprat_exp="1"/>
	<landscape coll="28" horiz_exp="0" vert_exp="0" ogl_asprat_exp="1"/>
	<landscape coll="29" horiz_exp="0" vert_exp="0" ogl_asprat_exp="1" azimuth ="45"/>
	<landscape coll="30" horiz_exp="0" vert_exp="0" ogl_asprat_exp="1"/>
</landscapes>

<opengl>

<!-- texture replacement -->
<texture coll="27" bitmap="0" 
	normal_image="Rubicon Data/Graphics/Landscapes/Molten.png"
	/>

<texture coll="27" bitmap="1" 
	normal_image="Rubicon Data/Graphics/Landscapes/SoddingLogs.png"
	/>

<texture coll="28" bitmap="0" 
	normal_image="Rubicon Data/Graphics/Landscapes/Jjarro.png"
	/>
	
<texture coll="28" bitmap="1" 
	normal_image="Rubicon Data/Graphics/Landscapes/PfhorCity.png"
	/>
	
<texture coll="29" bitmap="0" 
	normal_image="Rubicon Data/Graphics/Landscapes/Sunscape.png"
	/>
	
<texture coll="29" bitmap="1" 
	normal_image="Rubicon Data/Graphics/Landscapes/Sunscape.png"
	/>

<texture coll="30" bitmap="0" 
	normal_image="Rubicon Data/Graphics/Landscapes/Orbit.png"
	/>

<texture coll="30" bitmap="1" 
	normal_image="Rubicon Data/Graphics/Landscapes/Starscape.png"
	/>

<texture coll="30" bitmap="2" 
	normal_image="Rubicon Data/Graphics/Landscapes/PfhorOrbit.png"
	/>

</opengl>

</marathon>